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Old Apr 19, 2006, 12:39 AM // 00:39   #21
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Quote:
Originally Posted by almightytom
id have to say this is your second worst idea ever, jack. right below engineer.
Quote:
Originally Posted by Legacy Virus
i think quite possibly this is one of your worst ideas action jack has ever had (and thats saying something) true path is by far the most over powered primary attribute i have ever seen, why would anyone even bother playing another class...
I hate to post again so soon, but seriously guys, if you don't have something nice(or constructive) to say, just leave it. Maybe tell us why you don't like it, instead of just bashing it without reason.
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Old Apr 19, 2006, 12:43 AM // 00:43   #22
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Quote:
Originally Posted by benmanhaha
I hate to post again so soon, but seriously guys, if you don't have something nice(or constructive) to say, just leave it. Maybe tell us why you don't like it, instead of just bashing it without reason.
the last our guild did that it ended up in a banning of a guildie from this page...O.o

btw go read my post about the worst concept classes

/goteam
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Old Apr 19, 2006, 12:44 AM // 00:44   #23
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nice? it sucks. there is nothing nice to say about it. constructive? its actually such a terrible idea that you cant say anything constructive about it. the horribleness of this build boggles the mind.
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Old Apr 19, 2006, 12:44 AM // 00:44   #24
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Quote:
Originally Posted by Legacy Virus
there is ALOT more wrong then just that, but im not going to sit here and pick apart a stupid idea hes just gonna post more anyways
Well.. do please to list it. I like to hear what would be wrong or unbalance to my concept as much as any prasies... especially what would make you call it a stuipd idea.

The Primary could use some work, if you do think it is overpowering. I think it is fine (but maybe would take the spell reduction part out, and put is just as a skill in its attribute) and maybe make it every rank is 2% hex reduction time.

At 15 in attribute, it would reduce a 10 second hex down to 5.5 seconds. Its powerful, but you also need to invest lots point in it. Also it won't help much against physical damage and conditions.

Actually, in functionality, its more like another Mesmer/Monk/Necro, but have few Nitchs to make it differnt enough.

--------------------------------------------------------
Haha.. Yes, I remember the flaming Engineer.

If you do feel negative about it, be sure to put up a reason.

Last edited by actionjack; Apr 19, 2006 at 12:46 AM // 00:46..
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Old Apr 19, 2006, 12:51 AM // 00:51   #25
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why would a book have more minimum dmg then a wand or staff?

and if you didnt notice all the pictures you posted have massive swords or hammers or the like, why is yours using a book?
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Old Apr 19, 2006, 12:53 AM // 00:53   #26
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True Path (primary): For each rank in this attribute, you decrease the duration of Hex on you by (3…36…45%) and reduce (2…24…30%) damage from all other spells cast against you. Also spells to help you defend against spells better.

45%??? a 10 second hex would be a 5.5 second hex...whats the point of that?

30% dmg from spells? so using rodgorts invocation at 16 fire magic (+/- armor) normally does 127. minus the 30% is 88.9 dmg...whats the point of doing a spell that does 88.9 dmg.

and your weapon? a book? so this guy is going to be melee? but also have insane anti spell? and how does a book, unless its metal going to do more dmg than a burst of fire out of a wand?

shall i go on? or do you need more explaination of saying it sucks?
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Old Apr 19, 2006, 12:55 AM // 00:55   #27
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Um, also there are already skills called mark of pain and banish, so you might wanna rename those
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Old Apr 19, 2006, 12:56 AM // 00:56   #28
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Quote:
Originally Posted by Legacy Virus
why would a book have more minimum dmg then a wand or staff?

and if you didnt notice all the pictures you posted have massive swords or hammers or the like, why is yours using a book?
the reason is simple... its a MAGIC BOOK!!!!

You don't hit people over the head with it... you read from it (follow by an animation of an Aura/force frield that burst out from the book) dealing damage to all nearby.(Short melee range). It also have a long reload time.

k... next question/flame?
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Old Apr 19, 2006, 12:58 AM // 00:58   #29
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so your standard attack is AoE???
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Old Apr 19, 2006, 12:59 AM // 00:59   #30
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I actually like the idea. Some skills might be a little over powered, and the primary is certainly overpowered. The Iron things sound like a cool unique idea, and the over all concept is very interesting.

I really like the additional hex removal and healing it has. Some seem a little too much like ritualist heals though. For instance, the one which has you sac 10% health to heal. Another thing, dont base skills off other concept classes unless it is within your own class. And as said before several skills you have are copied names, you might want to rename them.

About the flaming, seriously, dont say you hate it and it sucks without saying why or giving construtive critisim. And when you say something like "this is so bad i cant leave any feed back cuz its so badzors" as a reason, you leave us to believe you are a 10 year old that thinks hes "leet". I know some people like being thought of like that but its not a good habit. No offenses to anyone, but please give actual reasons as to why you dont like it.
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Old Apr 19, 2006, 12:59 AM // 00:59   #31
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yeah, im really confused why would want there standard point and click attack to be read from a book then be a aoe attack
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Old Apr 19, 2006, 01:00 AM // 01:00   #32
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Quote:
Originally Posted by xBakox
No offenses to anyone, but please give actual reasons as to why you dont like it.
im pretty sure i gave a few good actual reasons....so...g g
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Old Apr 19, 2006, 01:02 AM // 01:02   #33
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Quote:
Originally Posted by PicardSunstar
im pretty sure i gave a few good actual reasons....so...g g
I was actually referring to almightytom about that. And I started typing that before the last 5 posts.

So...GG.

And the AoE isnt nessicarly the standard attack, there is damage from other lines that are non-AoE.

About the book, I think it should be the offhand with additional energy, not a weapon. Weapon can still be a melee one but not really nessicary. Maybe make a mace-looking wand?

*EDIT* I didnt read about the AoE attack til now. Whoops. Scratch what I said. And thank you Tom for the reasons. And the reasons you gave were all pretty minor, all changeable to the class that wont affect it too much.

Quote:
no class has dependencies like this one on the spells that another class uses. thats just stupid.
There are plenty. Spirit walk for instance (assassin skills). It depends on there being a ritualist or a ranger haveing spirits to use.

Last edited by xBakox; Apr 19, 2006 at 01:07 AM // 01:07..
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Old Apr 19, 2006, 01:02 AM // 01:02   #34
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we are gonna go with flame.

first: aoe standard attack? waaaay overpowered. aoe + judges insight + strength of honor = 27 max dmg + 20% armor penetration. way way to strong.
second: a long reload time? come on. no standard attack is even remotely useful with a long reload time. come to think of it, good players rarely use standard attacks anyway (except warriors and rangers).
third: the majority of the inquisitor class depends on the existance of yours or someone elses crappy classes. maybe you should make it realistic? no class has dependencies like this one on the spells that another class uses. thats just stupid.
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Old Apr 19, 2006, 01:07 AM // 01:07   #35
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Quote:
Originally Posted by Legacy Virus
why would a book have more minimum dmg then a wand or staff?

and if you didnt notice all the pictures you posted have massive swords or hammers or the like, why is yours using a book?

Quote:
Originally Posted by actionjack
the reason is simple... its a MAGIC BOOK!!!!

You don't hit people over the head with it... you read from it (follow by an animation of an Aura/force frield that burst out from the book) dealing damage to all nearby.(Short melee range). It also have a long reload time.

k... next question/flame?
that leads to the conclusion that the base attack is AoE
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Old Apr 19, 2006, 01:12 AM // 01:12   #36
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On book... it would be treated as a Melee attack.... but you would just hit any other enemy next to , or behind you as well. (which isn't the best way to AoE , since its not really something that would pack any killing punch). Its one of the defaulted weapon, but you are still free to use any bow or wand or staff should you like it. (or big hammer and sword)

For naming... you really think that chaning the name of a skill would be that hard? That Banish can not be change to Outwordly Banish? or Banish Legacy Virus?

Thx for the support xBakox and benmanhaha...
On Exorcism.. yes it is to counter none exisiting concept classes... but no one is asking this to be added in for the next, or the next next chapter. But if such summoning or transfromation/shape shifting does come into exisiting, a Inquisitor would be a good addtion to add to counter those (and other kind of spell casters)
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Old Apr 19, 2006, 01:17 AM // 01:17   #37
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Quote:
Originally Posted by actionjack
For naming... you really think that chaning the name of a skill would be that hard? That Banish can not be change to Outwordly Banish? or Banish Legacy Virus?
wow. arent you mature. why dont we just all insult eachother instead of insulting your crappy build.
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Old Apr 19, 2006, 01:18 AM // 01:18   #38
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no i dont think changing the skill names would be that hard, but you told me to say anything on the build so i did, just informing you that they already exist
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Old Apr 19, 2006, 01:23 AM // 01:23   #39
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Quote:
wow. arent you mature. why dont we just all insult eachother instead of insulting your crappy build.
Im sorry, Im just going to pure flame here first. He wasnt insulting you or Legacy, the way I read it, just informing you that he can change it very simply. Why dont we just stop trying to pick fight here, k? You shouldnt be the one to call people mature. Maybe I shouldnt either, but something has to be said .

Anyways...seriously, if you really want the magic book to be a two handed weapon have it more like 8-12 dmg AoE +have energy, and have the option for a energy offhand w/ small magic book or something.

This'll be my last post here for today...dont worry.
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Old Apr 19, 2006, 01:23 AM // 01:23   #40
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Quote:
Originally Posted by almightytom
we are gonna go with flame.

first: aoe standard attack? waaaay overpowered. aoe + judges insight + strength of honor = 27 max dmg + 20% armor penetration. way way to strong.
second: a long reload time? come on. no standard attack is even remotely useful with a long reload time. come to think of it, good players rarely use standard attacks anyway (except warriors and rangers).
third: the majority of the inquisitor class depends on the existance of yours or someone elses crappy classes. maybe you should make it realistic? no class has dependencies like this one on the spells that another class uses. thats just stupid.
Isn't that a bit contradictory? saying its overpower at one min.. under power the next....

You are not really suppose to kill much with it... the AoE part just a niffty way to make it more differnt from the usual single target melee weapon. (also it is count as magical attack-at melee range, so some skills won't apply) As a caster type of class, spells are your main strength. (and its not really a damager dealer type of class)
-----------------------------------------------------------------------------------


anyhow, enought of this fun open fire BBQ from me for now, for I need to drive home at this time.
But thank all who added comments and support. The constructive comments are helpfull, in one way or another... and will surely be takening into consideration in future rebalancing. Thx ya.

I listed my reason for the Exorcism skills above.
It is only as depended only as to how many of those skill you carry.

Last edited by actionjack; Apr 19, 2006 at 01:29 AM // 01:29..
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